Tag rendering

New Terrapod Renderings.

Latest renderings of the Terrapod for Highgear. New color scheme, and slightly more realistic use of decal texture mapping on my part–one of the few aspects of Hypershot that actually takes a bit of trial and error to figure out.

Terrapod Renderings.

Playing around with Hypershot, I’ve gone back and re-rendered some of the earlier versions of the Terrapod, a project I worked on earlier this year for Highgear. Details on how it works, what it does, etc are still near the vest, but this lovely form and color scheme are maintained pretty closely in the final. [...]